Diverse approaches to engagement, design, problem solving, & avoiding the buzz
The process of using game thinking and game mechanics in non-game environments has taken off in 2011 and made gamification quite the buzz word. The underlying concepts are not new, and beyond the buzz many organizations are finding success by approaching business needs and problems with this creative approach to designing engaging experiences.
Panelists representing a diverse set of interests ranging from social good and education, design and development, and software as a service for enterprise application, will discuss their observations of what works and what doesn't in the field of gamification.
Afterwards, attendees will have the opportunity to talk further with the panel and other attendees interested in the topic. The event is appropriate for those new to the field, as well as those who may be coming with specific design challenges or organizational issues.
Panelists to date
Twitter hashtag: #gamifydc
The event takes place just down the street from the Artisphere, the primary conference venue for DC Week.